Soul Saga Cursor
Mar 27, 2013

Soul Saga – Dev Diary 58

Today’s image has a bit less action, but it does show off a close up of the new Soul Saga cursor!  I’m really liking how it ended up.  I also learned the difference between hardware and software cursors today, and figured out how easy it was to implement hardware cursors into Unity.  Moving to a [...]


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Soul Saga Imp Knock Knock
Mar 27, 2013

Soul Saga – Dev Diary 57

As planned, I continued to work with composers regarding Soul Saga’s theme song.  I also received some great illustrations for use in the Kickstarter campaign that help give a good overview of Soul Saga’s world.  I was also working with an artist to do some more monster concept art. During my downtime between emails with [...]


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Soul Saga Behemoth Hanging Out 1
Mar 26, 2013

Soul Saga – Dev Diary 56

Yesterday I spent a whole lot of time communicating with composers, artists, and animators.  It sucks a little that this time has to be taken away from development progression, but these individuals are an equally important part of the game development process. I broke away for a little bit to start working on implementing the [...]


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Soul Saga Gargoyle
Mar 24, 2013

Soul Saga – Dev Diary 55

Today I spent a whole lot of time looking for a composer for Soul Saga’s theme song.  I then spent the remainder of the time implementing a custom mouse cursor. Implementing the cursor was easy, but Unity apparently does not have a way to make the in game mouse update on your screen as fast [...]


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Soul Saga Stock Art Forest 1
Mar 24, 2013

Soul Saga – Dev Diary 54

Today I mostly spent time on polishing up some particles and adding in new stock art for the forest scene.  One of the biggest complaints I was getting that that the art assets I was using for the forest were not very appealing.  The new assets should fix that, but I had to contact the artist [...]


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Soul Saga Bad Guy Pile Up 1
Mar 22, 2013

Soul Saga – Dev Diary 53

Today I finished my daily “Soul Saga: To Do List” pretty early, so I got to work on some other stuff as well.  I first implemented active dodging, which allows you to quickly dash to a location at the cost of your shield’s current durability.  I can’t explain how much more fun this makes the [...]


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Soul Saga Behemoth Prowling In The Grass
Mar 22, 2013

Soul Saga – Dev Diary 52

It sure feels good to be back on track!  I was able to cross off everything that I wanted to get done today.  Projectile skills now have casting times for enemies, causing a delay in their attack; there is a casting bar below the enemies to show this delay; and AoE skills show a “warning” [...]


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Soul Saga Imps In Dungeon
Mar 21, 2013

Soul Saga – Dev Diary 51

Today was admittedly not as productive as I was hoping for.  I got swamped with more stuff at school than I expected, especially with all of my Japanese friends going back to their homeland.  I felt it was OK to take most of the day off to say goodbye to them.  さよなら!  I’m sad to see my [...]


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Soul Saga Imp and Fire
Mar 20, 2013

Soul Saga – Dev Diary 50

Today I got distracted by a lot of project management things.  When I finally got to working on the coding I had planned, I found that the last NGUI update caused a gigantic bug to occur that was breaking the character customization menu in Soul Saga.  After trying for quite a while to remedy the [...]


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Soul Saga Death Knight Black Spell
Mar 19, 2013

Soul Saga – Dev Diary 49

Today was mostly spent working with the video producer, Neil, in setting up footage for the Kickstarter video.  It’s kind of mind boggling how much time can get sucked into doing videos.  Hopefully we only need 1 or 2 more meetings to finish up the video. I’ll be spending the next two weeks getting screen [...]


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